What is Symphony of War: The Nephilim Saga?
From the makers of Skyborn and Echoes of Aetheria, inspired by classics such as Fire Emblem and Ogre Battle, Symphony of War marks the beginning of a new SRPG series with its first installment: The Nephilim Saga.
Top “Ask Me Anything” questions answered!:
Q: Is there permadeath?
A: Only on “Insane” difficulty, which is unlocked by completing the game! If your units fall in battle, they will be out for the rest of the chapter, and revived during the next Home Base sequence safe and sound. They can also be revived at Temples which are in many chapters.
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Q: Will it be ported to console?
A: Ideally, it will end up on Switch, possibly XBL. Many things need to happen to get there, but that’s the plan! Need to nail down PC/max/linux/steam deck first.
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Q: What is that pentagram-shaped UI object on the top right?
A: That’s the Nephilim Power mana meter - there are “God powers” you can learn and use which are separate from your actual squads and units. You can Teleport squads, drop meteors, refresh turns, make a squad invincible for a turn, and more! Just another layer of tactics you can use in this game.
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Q: Will there be controller support?
A: Yes, absolutely!
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Q: “The steam page mentions a dynamic relationship system. How does it work? What about romance options? Will choosing a woman as your avatar mean you can only get men as options and vice versa?”
A: Great question! I'm a bit of a sucker for this sort of thing so we put a lot of thought into it. You have friendships, bonds, or family as special types of relationships, which affect morale in battle (hugely important) and change those characters' endings a bit. Yes, your choice of Protagonist does affect romantic options, and to address the second part of your question, no. I tried to treat this one very carefully, as there's a fine line between shoehorning chemistry in there that just doesn't work - all of the relationships that can happen can happen because there is some underlying reason for it, like a shared struggle or at least personal chemistry.
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Q: “Will there be class upgrading based on unit alignment like in Ogre Battle?”
A: No alignment system, class upgrades come from Class XP (CP) gained through combat or CP items, which leads a unit to class mastery. Once that class is mastered, and they have the stats for it (usually a STR, SKL, or MAG stat requirement) and your army has the resources for it (iron, gems, horses, etc) you can upgrade into higher tiers. Super fun to do!
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Q: “How many class types are there in the game?”
A: 43ish classes, several archetypes
-Heavy Infantry / Cavalry
-Light Infantry / Cavalry
-Archery (includes cavalry archery)
-Gunners (includes cavalry gunner, cannons)
-Dragons, Dragon Riders
-Magicians
-Support/healer
And a whole bunch of unique classes not in the generic class tree
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Q: “I’m seeing squads of various classes. Are the unit placement mechanics similar? I.e. does placement affect what kind of attack they use/frequency? Will there be character recruitment opportunities on maps? And most importantly, will there be a “roaming tax” like OB?”
A: Ogre Battle is one of my all time faves.
This game differs largely from Fire Emblem in that it is indeed Squad-based. Unit placement and formation are very similar to Ogre Battle but you can have up to 9 units in 15 squares on the grid (9 base tiles and 6 semi-tiles)
Placement is huge huge huge, doesn't affect which attacks they do (that's based on the class) but it entirely affects both how much damage they do, and take, as well as how the enemy can target you. You protect squishies with tanks using formations.
You can recruit fresh conscripts or veteran mercenaries from the home Base, or tent bazaars you find on the map!
No roaming tax like OB1, money is entirely used for purchasing new recruits, items, and artifacts to equip on your squads.
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Music:
I started this journey making music, which turned into a passion for making games. Please enjoy some of the music I composed for the soundtrack!
The Symphony of War series’ most addicting new feature: Rather than singular heroes and troops, you the player will build and command Squads of up to 9 units, and gather up a vast army! Squads are usually lead by one of the many of the story’s main cast of characters, or by a leader you assign, and can be thousands of different combinations with over 60 troop classes.
The possibilities are endless. Shock the enemy with heavy cavalry, invest in technology into firearms and cannons, train in war mages, raise dragons, specialize in heavy infantry or archery, stay mobile to light infantry and cavalry archers… too many different tactics to list!